Jun. 18th, 2016

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[personal profile] sanctuaryrpgmods
Hello lovely players!

Okay so there's been some discussion about the way we're communicating outside (and inside) the game.

Now - before we get started: The Mods would like to make it clear that all in and out-of-game communication is entirely at the players discretion. (With the exception of replying to mod emails. We'd really like you to respond to those, please and thank you!) No one should feel any pressure to communicate in a way they do not feel comfortable with or would have a negative impact on their lives/mental well-being. We all live in the digital age and we all know how overwhelming it can be to be flooded by these things.

So! These are our current ways of player to player communication:

  • Slack - general chat for all players.
  • OOC Comm - for anything game/player related, plotting, new character intros, hiatus notices, slowatus notices and the like.
  • Playground Comm - Memes, Character Tryouts, anything else we think of that's fun down the road.
  • Twitter - Twitter Tracker (thank you Lacy!) for all comms, personal twitter for players.
  • Mod Email - for game-wide announcements.

    Couple of notes on those things:

    Slack: If anyone is missing an invite and would like one, please let the mods know either here or in the modly email! There's already been one case of a players invite being eaten so it's possible you've had one and it's gone missing or been munched by an overzealous spam filter. Just to be clear though: THIS IS OPTIONAL.

    Comms: Now again, this is discretionary, but we strongly recommend you track the game, ooc and playground comms. Especially if you decide Slack isn't for you. This way you don't miss any of the funtimes!

    Here are the links to the tracking pages for each:
  • Main Comm
  • OOC Comm
  • Playground Comm

    As a side note here, the OOC comm is probably the best place for plotting and general discussion about the game. This is where the Mods will be putting game announcements and such, so it makes sense to have it all in one place.

    Twitter Tracker: Lacy!Mod the Tech Guru has made a great little twitter bot that picks up all the posts for the game on all the comms and posts a tweet about it with a link. For those that would like to follow it please click here.

    Mod Email: The mods are here for any questions, comments, rants, flailing etc that you have and the email can be found here.

    So that's what we have at the moment. If you have other suggestions we would love to hear them so please make them in the comments below! We're very open to change and we want to know what works best for you, so if you all agree on some other method of comms, then the mods will certainly look into it.

    Thank you for your attention! As a reward, here are some corgis:



    And a ferret trying really hard:



    Cheers!

    Rach - for the mods
  • rememory: (Default)
    [personal profile] rememory
    Hey all!

    Allie here. Alicia and I have been working up a plot for Sabine and Scott that we'd like to invite you to join!

    The basics of the plot are simple:

    1. An autopiloted ship comes in with only dead bodies on it.
    2. And ghosts.
    3. The ghosts get loose in the station and cause various types of havoc.
    4. One ghost in particular is very sticky because he had mental powers while alive, and he has no interest in being dead, so he keeps possessing people and Sabine keeps driving him out.
    5. Eventually, he possesses Scott and tries to use Scott's force-blasts to kill Sabine.
    6. Sabine defeats the ghost but it can't be killed.
    7. Weakened, it hangs around as an NPC that can be used later for other plots with Sabine.

    Here's where the invitation part comes in:
    1. Station personnel to find the bodies and casually spread the news.
    2. People to talk about the bodies, speculate on what happened.
    3. Encounters with ghosts that stop short of possession.
    4. People to be possessed--either by the ultimate evil ghost or by other ghosts, and cause incidents or need Sabine's help.
    5. People with relevant abilities or strengths to help Sabine keep Scott contained and banish the ghost.

    I want to stress that the invitation here is wide open. If you want to play, if you have a thought, if you have a question or a concern? Feel free to voice it. I absolutely can run this plot in a way that only uses NPCs, Scott and Sabine, but there's room for anyone who might want to participate, whether they know me or Sabine or Alicia or Scott or not. And if you want to play but you're not sure how your character could fit, drop me a note here or elsewhere (Sabine's mailbox, my email, Slack DM), and I will find a way.

    Every single player or character who wants to participate in these shenanigans will be accommodated. No exceptions. There is room for everyone.

    Come at me, bros!

    Allie

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